tag:blogger.com,1999:blog-8876906265497042129.post420504744574056968..comments2023-08-18T01:39:29.927+10:00Comments on SLRC - Subterranean Loner Rendered Comatose: Fable 2, Storytelling and Simulation FeverBen Abrahamhttp://www.blogger.com/profile/04146790136740709664noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8876906265497042129.post-41721069331026740442008-11-04T13:59:00.000+11:002008-11-04T13:59:00.000+11:00It's possible that I missed something important, b...It's possible that I missed something important, but I didn't notice the far side of the "frame." I wouldn't be surprised if that was added in a "Lost Chapters" way.Erikhttps://www.blogger.com/profile/02503514252826368279noreply@blogger.comtag:blogger.com,1999:blog-8876906265497042129.post-55345420801538602932008-10-28T04:03:00.000+11:002008-10-28T04:03:00.000+11:00I'm not entirely convinced that, if it is indeed m...I'm not entirely convinced that, if it is indeed meant to be a "frame story", that it works particularly well for me. (I've never heard the term 'frame story' before, I'm assuming it means what I think it does)<BR/><BR/>I'll have to report back when I've played it some more.Ben Abrahamhttps://www.blogger.com/profile/04146790136740709664noreply@blogger.comtag:blogger.com,1999:blog-8876906265497042129.post-72338281272886685372008-10-28T02:43:00.000+11:002008-10-28T02:43:00.000+11:00Frame stories are quite popular in fables and faer...Frame stories are quite popular in fables and faery tales. Considering many were an oral tradition that were later set down in pen, it doesn't seem surprising that this would occur as well. As Daniel noted, Disney did this rather successfully a few times.<BR/><BR/>Now you have me thinking of the narrative of frame stories in terms of the gaming experience. Hmmm.<BR/><BR/>For a mind-blowing experience with such (once you have time), I would recommend Mark Z. Danielewski's novel The House of Leaves. On the most basic level, there is a story being told of a strange hallway that appears in a house that leads to a metaphysical space, which is told from the perspective of someone critiquing and writing an academic paper on the film made of this phenomenon, which is being read by the narrator (who is going mad). Excellent stuff what you can do with the proper framework.Denis Farrhttps://www.blogger.com/profile/11259847318143495864noreply@blogger.comtag:blogger.com,1999:blog-8876906265497042129.post-34235137133196671632008-10-28T02:09:00.000+11:002008-10-28T02:09:00.000+11:00That particular character's role as narrator is qu...That particular character's role as narrator is quite telling. I can only assume they'll reveal why before the game is over. If you played the first game, you've likely got a good idea in the first place.<BR/><BR/>However, I agree that the disconnected regions is one of the dissociative elements of the game. I can walk a mile in 15 minutes. That my hero takes longer to walk walk these distances bugs me a bit. I've chalked it up to technical limitations and a part of the time based sale/job mechanic. There are other things that bug me more.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8876906265497042129.post-78029623173317372002008-10-27T03:04:00.000+11:002008-10-27T03:04:00.000+11:00Woah, talk about blow your mind paradigm shift. Th...Woah, talk about blow your mind paradigm shift. The Disney analogy is spot on. I think I get it.<BR/><BR/>That said, I'm not sure I actually *like* it, maybe just understand it better now. =P Maybe if I was more convinced by the narrator/guild woman that she was worth paying attention to, I might like it better.<BR/><BR/>I totally omitted an aspect of this post that I originally wanted to mention, which was basically about how everyone has certain aesthetics they like more than others. I think for some reason, Fable's is not one of my favorites... if I figure out why, I'm sure it'll become a post in itself.Ben Abrahamhttps://www.blogger.com/profile/04146790136740709664noreply@blogger.comtag:blogger.com,1999:blog-8876906265497042129.post-28240802432671424342008-10-27T02:48:00.000+11:002008-10-27T02:48:00.000+11:00While I can't answer your disconnected areas probl...While I can't answer your disconnected areas problem (it irks me as well; I figure it's a way of winding the clock, but eh), I think you're underestimating the role of the narrator. The fact that she's a character <I>and</I> omniscient narrator makes perfect sense to me; she's the classic figure from the fairytale that simultaneously exists within the boundaries of the story and also tells it. I believe we are meant to infer that the gameplay period is a separate period to that of the storytelling, like all fables, really. Just like Robin Williams at the start of Aladdin.<BR/><BR/>Everything can be likened to a Disney film sooner or later.<BR/><BR/>I think that eventually, I'm going to have to write up a 'the case for Fable II' post...Anonymousnoreply@blogger.com