tag:blogger.com,1999:blog-8876906265497042129.post647721693663967917..comments2023-08-18T01:39:29.927+10:00Comments on SLRC - Subterranean Loner Rendered Comatose: Stay a while and listenBen Abrahamhttp://www.blogger.com/profile/04146790136740709664noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8876906265497042129.post-82650277076365629582009-05-12T23:51:00.000+10:002009-05-12T23:51:00.000+10:00The use of audio is probably the most underutilise...The use of audio is probably the most underutilised area in games next to game design itself, and things like this prove it. A brilliant little moment that proves the power sound can have on the human psyche.Alan Jackhttps://www.blogger.com/profile/06072612244201764881noreply@blogger.comtag:blogger.com,1999:blog-8876906265497042129.post-36147532455163105052009-05-12T03:55:00.000+10:002009-05-12T03:55:00.000+10:00I was just playing this part of the game and sped ...I was just playing this part of the game and sped right past this little nook. I actually found the sound and location to be creepy and unsettling.<br /><br /> Great post, I had never thought about off-screen sound before, but its not surprising Valve's non-essentials are superb. I'm particularly drawn into their lighting choices in L4D.Jorge Alborhttps://www.blogger.com/profile/04857765716032886965noreply@blogger.comtag:blogger.com,1999:blog-8876906265497042129.post-21172425961616118732009-05-10T02:11:00.000+10:002009-05-10T02:11:00.000+10:00The atmosphere changes you encounter on Half-Life ...The atmosphere changes you encounter on Half-Life 2 are unique.<br /><br />I enjoyed this place in particular much more than any other in the HL saga. The sound-art is really nice, relaxed and calming.<br /><br />I'm glad I was not the only one who felt there was something special about this small spot.Unknownhttps://www.blogger.com/profile/04699727040273878687noreply@blogger.comtag:blogger.com,1999:blog-8876906265497042129.post-20734859603149586052009-05-09T10:17:00.000+10:002009-05-09T10:17:00.000+10:00Nice observation Ben, it's definately these little...Nice observation Ben, it's definately these little details that make Valves games stand out among the crowd.<br /><br />I remember that area, remember the desolote abandoned outpost but don't specifically remember the sound of the place, which obviously plays such a huge part in conveying that desolation and peacefullness. So I'm sure I must have "felt" it subconsciously even if I can't remember it. :P<br /><br />It's probably also worth noting that that section is right after you had been zipping through large canals at high speed, with enemies spawning all around you, rockets hailing down on you and helicopters chasing you and you generally being under alot of adrenaline fueled pressure. So it had that much more of an effect where you could stop for a second and relax. :)Unknownhttps://www.blogger.com/profile/02432980210321787187noreply@blogger.comtag:blogger.com,1999:blog-8876906265497042129.post-91659433082461631192009-05-09T01:14:00.000+10:002009-05-09T01:14:00.000+10:00Good shit Ben. First thing I thought of while watc...Good shit Ben. First thing I thought of while watching/listening was that it was kind of a sound design counterargument to this:<br /><br />http://www.youtube.com/watch?v=jHZpO6aNLwE<br /><br />The opening scene from Once Upon a Time in the West. Note the big difference in how prominent the sound of the physically identical windmill is between the two? One way the film builds tension is in explicitly keeping the sound effects as frequently off-screen, just like how you can't visibly see the wind chimes in HL2.Simon Ferrarihttp://chungking.wordpress.comnoreply@blogger.com