tag:blogger.com,1999:blog-8876906265497042129.post3044283776565064773..comments2023-08-18T01:39:29.927+10:00Comments on SLRC - Subterranean Loner Rendered Comatose: Gonzo Pt 2 - Return of the SharkBen Abrahamhttp://www.blogger.com/profile/04146790136740709664noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8876906265497042129.post-40019149702795896032008-12-30T00:14:00.000+11:002008-12-30T00:14:00.000+11:00I'd love to down a couple of whiskey bottles with ...I'd love to down a couple of whiskey bottles with anyone and everyone interested.<BR/><BR/>Looking forward to this, I've been poking at an essay I wrote on how procedurally generated music games will pave the way for how we construct narrative games. Need more cowbell though.Kirk Battlehttps://www.blogger.com/profile/16612840105075834275noreply@blogger.comtag:blogger.com,1999:blog-8876906265497042129.post-28131156965357074852008-12-29T00:49:00.000+11:002008-12-29T00:49:00.000+11:00You're still using tape? :PYou're still using tape? :PBen Abrahamhttps://www.blogger.com/profile/04146790136740709664noreply@blogger.comtag:blogger.com,1999:blog-8876906265497042129.post-15920138053136565522008-12-28T15:15:00.000+11:002008-12-28T15:15:00.000+11:00I was really excited to read about the procedurall...I was really excited to read about the procedurally generated music in <I>Spore</I>, thinking it would be the realization of ideas Eno's pursued since the early '70s, and that it would be totally awesome. "OMG maybe my creature will get its own leitmotif, and each world will have generative soundmarks and OMG, I'm going to hold my tape recorder up to the speaker and catch all of it." But in the end, I don't remember any of it.<BR/><BR/>If you're going to deep dive on a game, I'd definitely love to see you pick one that we're not all talking about.Anonymousnoreply@blogger.com