I'm definitely on the affirmitive side of the 'Art'/'Not-Art' divide - I think games are (if not in nature, certainly in content) quite like Films, Books, Television and other media. And I don't think that Grand Theft Auto is a 'murder simulator', but what affect is it really having on the players?
A good friend of mine, a second year psychology student who writes the blog Lexje's Insights, brought up the issue of videogame affect, particularly in regard to frustration and anger generated by games.
A game could be relaxing as it is a recreation etc... But also (especially as i have witnessed a lot of Halo Tantrums) people can get really stressed and angry about what they are playing. One relaxed the other stressed out; the same thing could have 2 different effects on people. Someone probably needs to create some kind of gaming perception scale.
I thought this idea of a 'perception scale' was interesting enough to warrant sharing with my readers. So, putting it out there - what do you think? Should games be ranked according to frustration generated in the player? Can games even be labelled in this way? Should perhaps we be categorising the players (ourselves) somewhere between 'easily frustrated' and 'cool calm and collected, instead?