Thursday, 12 June 2008

Markov Chain Madness

I must warn you - The following text is generated by a Markov chain. Inspired by Mr Quixoric Engineer on Twitter I decided to have a little play around with some Markov generated text, using my paper on virtual reality and the FPS as the input text. Needless to say, the results were stunning. Better than anything I could have written

In the virtual from raw ingredients often bringing conventions and game means stepping into a phrase, everything about the largest city and this peculiarity of the map’ and those far away hills I made my own experience. Finally, I believe there is a large body of wanderlust through a mountain ranges – with his main argument down into a picture of wanderlust through the player, relating a taxonomy of a children’s game Oblivion is Alchemy, which they may employ an unreal image to the massive draw distance – with ancient ruins and reaction. At a reading for engaging with possibility.

I really like the bit where it says "Oblivion is Alchemy". Of COURSE! Why didn't I think of that? It makes so much sense now. So there you have it. Play with Markov chain generative text here. After my initial experiments, the markov generator came up with this last piece of inspired literature, which makes a kind of scary sense.

In this research paper aimed at discussing some of the group ‘Iraq and Afghanistan Veterans of America’ spoke to the author of the issues raised in the Baudrillardian sense, that the developers chose to employ an invisible barrier as their means of keeping the game that I wish to explore the world, I began to enacting the role playing game into a world in which to move about and interact with the same topics in greater depth. One addition to the FPS solely owns the ‘first person perspective’ videogames have not been an independently delineated genre – rather existing simply as a popular first person viewpoint gameplay conventions and tropes set in place by a desire to explore the world, I experience a heightened level of ‘simulation fever’ because, as just mentioned, I have been problems for the player. For example, not having the time to fill in the case in most, if not all games, and is clearly room for telling stories in other places however there was one small barrier between me and those far away hills of promise, and it was later released as a focus on state-of-the-art graphics with other role playing game, The Elder Scrolls IV: Oblivion. I then made a small assertion that virtual comes from the surface, stay in touch with reality” . Ryan says

…the meaning of virtual ice climbing I was rather excited. I had, after all, spent the last several minutes on the DVD to store the extra environment or not having enough space on the other the virtual as fake and the other side.

When I finally did reach a section of the game as encouraging the practice of stopping to smell the flowers.

A different aspect of the many ‘skills’ that a play can employ within


Think I could get away with Markov chaining my whole Literature Review? Feel free to link me some of your excellent finds in the comments.

7 comments:

Anonymous said...

Sorry for the completely off-topic post, but I thought I should use the top post to contact you.

I stumbled across your blog from Cruise Elroy, and I thought I should let you know that in my brief skim, I've found your ideas very interesting, and your thesis even more so. The reason I comment is because I'm also doing Honours in an Undergrad degree (BA, not BMus, I'm afraid) and writing on videogames, and I'm in Australia! Melbourne, though, unfortunately.

I wish I had an equally eloquent blog to point you to, but that's coming down the track (I also write for a website, and the blog section is coming with a relaunch soon enough). For the time being, you'll just have to put up with my comments on your posts! Anyway, keep up the good work, and good luck with the thesis.

Ben Abraham said...

Yay! Melbourne!

Hey Daniel, thanks a *ton* for the interest in my work, and the nice comment.

Do let me know when your blog relaunches as I'm sure it'll be full of interesting stuff. If you wanna stay in touch, I use twitter all the time, and there is a huge bunch of us game music weirdo's on it who all tweet in each others direction. =)

My profile should be viewable on the right hand side of the main page.

I think it's funny that you say you're "unfortunately" in Melbourne, because from where I'm standing that's kinda where I wanna be - most of the Aussie game developers are down there or up in Brissy (there are a few exceptions, but generally it's true - I think Kotaku posted a breakdown of where most of the Aussie game dev's are staewise and Queensland just beat out Vic for top spot.)

Good Luck Daniel! Don't be a stranger. =)

Anonymous said...

Yeah, I love Melbourne, actually. I've been lucky enough to visit a few dev studios. The proximity is very nice indeed.

Anyway, yeah, I've got your blog RSS'd now, so I'll drop by whenever you throw something new up. Is this your first or second semester? I'm just putting together my first draft now...

Ben Abraham said...

I literally just finished 1st semester last Friday when I submitted my literature review. I ended up with 3 pages of bibliographic references. =P

A mate that I went to high school with started out as a modder and got a job with Melbourne's Red Tribe doing coding. Pretty amazing, but he was always very good and very single minded. Understandably, I'm incredibly envious. ;-)

Anonymous said...

Yeah, I can imagine. I'm struggling to imagine just how many references I'll get to by the end of the year...

Yeah, see, that's why I'm trying to be a games academic! I have very, very little knowledge of code, so I imagine if I ever made it to the 'other side' it would be as some sort of 'creative' or PR person, rather than anyone who actually does anything real. :P

Ben Abraham said...

Bah! Real work is over-rated anyway :P

Ben Abraham said...

Also Daniel, if you like, send me an email (my gmail email is benjamin.j.abraham(removethisbitdaniel)@gmail.com) I'd love to have a chat via email.