
I was listening to some music by esteemed videogame composer Jeremy Soule late last night and it hit me that one particular piece of music sounded quite like another piece of music from a certain major motion picture.
Here’s a short section the track in question, it’s called “The Dragon’s Eye” by Jeremy Soule and it’s from the first Icewind Dale game.
5 comments:
Whatever it really is, it would be a bit rich for John Williams to complain about it - how about contrasting "The Harbingers of Spring" and "Introduction to Part 2" of The Rite of Spring (Stravinsky) with the music at ~3:00 in http://tinyurl.com/d8qnod, and the Desert theme (http://tinyurl.com/cm4jg2 from 0:20)
I really like your temp track theory. It reminds me very much of Rashomon's music, aka Not Bolero. Fumio Hayasaka's version of Kurosawa insisting on "something like Bolero" is pretty much a version of what every composer's worst nightmare must be.
There's definitely a difference between that type of "almost" homage, though, and true homage. John Williams is clearly intentional in his homage to Stravinsky. Star Wars is exceptional in its usage of homage to create something new and familiar, very much like what the movie is doing. This is no different than Howard Shore's homage to Wagner throughout his masterful Rings score.
My favorite Williams homage, however, is Superman. Both the Main Title and Planet Krypton are brilliant precisely because of the music they're echoing. I love to string the tracks along with Thus Spake... and Fanfare... and let them play out as superb companions.
I can confirm the "temp track" theory to some degree through my experience interviewing composer Lennie Moore (of Outcast, and 'The Watchmen' motion comic fame).. he said that a lot of times he starts with temp tracks, and uses them as a foundation for something else. You'll notice in the IWD track it soon transitions away from the strings towards a more loping drum beat.. (Which reminds me - I'll have to get to work on posting that interview soon - some of the things he's said about composition were very, very insightful.)
As for this particular piece, what I find more interesting is that while structurally they sound similar, they provide a completely different experience for me as a player. "Highwire Stunts" is very frenzied and tense... IIRC it is an intense scene in the film. It definitely has that "composed for this specific scene" feel to it. The IWD track, I suspect, was composed for a little more generality and fitness with many encounters in the game.. it is a 'little' tense, but darker, slower, more suggestive of careful exploration (ie. Bilbo in the Dragon's Den) than escape or highwire acts.
If that makes any sense. :) Either way, this is just to add a bit of flavour to the commentary, not really a theory of anything.
Ben,
Im involved in a crazy lawsuit and from your blog I realized you might be the expert to help in my case. It involves my original copyrighted song, one of the biggest bands in America, Time Warner, and Major League Baseball. It is in federal court in Boston Mass, USA.
I know you're in Aussie-land. Can we talk sometime?
Bart (bartsteele@comcast.net)
Post a Comment