Showing posts with label I need a job. Show all posts
Showing posts with label I need a job. Show all posts

Thursday, 26 February 2009

Guest Rant: Turning The Other Cheek


The following piece was written by a friend of mine and I offered to post it on my blog if he could get the thing down in print. Follows is Tim's rant about realism, immersion and convincing game AI.


I am a fan of Control Alt Delete comics. I am also a fan of Call of Duty 4. Recently Tim Buckley, author & artist of CAD, made a comic joking about Killzone 2. To anyone who has read this comic my rant will make sense...or at least more sense than otherwise. (So go read it – Ed.) Regardless it did bring up the question, to my mind, of why game AI designed to respond tactically to a player’s skill or playing style, which is attempting to mimic the real world, would in the comics situation just send more troops in to die. Now true enough; if one man with a gun runs into a military facility then sending in a squad of heavily armed troops may be entirely appropriate as a response, but seriously, how many men can be sacrificed before someone says, "OK...lets just lock him in and flood the building with poisonous gas”.


Sure that may be overkill, but considering how many people (virtual people) die every time I play Far Cry 2, its curious that one man can make it the distance in a computer game without being nuked, without being murdered by the very factions I’m betraying. The commanders of these armies must be lunatics to think that a guy who has already killed many, many of their soldiers or security guards is going to have trouble if you just send in another 10.


It's then somewhat surprising these games can create and hold any sense of immersion. Sure we'd all love to see ourselves in a fantasy, an unstoppable force of good or evil or ponies...whatever you stand for – that doesn’t change the fact that no single person could possibly do the sorts of things we achieve in the virtual world. This is not to say games should make all characters week and venerable cowards who run in fear at the first site of an enemy...thought that did work for Mirrors Edge. But it is to say, why are game developer’s still obsessed with creating a sense of realism when the point of these games is often to escape the real world.


And this brings me to why I love Call of Duty 4. Any game that Nukes the player character halfway through the story is good in my books. Still, wouldn't it be nice to return to the good old days of Sonic the Hedgehog where you could die horribly by drowning but before that happened, you got bright colours and a gameshow countdown timer to bring it about, rather than horrifying orchestral music and 8 shades of gray?

- Tim.



Tuesday, 16 December 2008

An investigation of new musical potential in videogames; A Thesis


So the day has finally arrived and the chickens can now be counted. First the raw mark:


For my thesis, which I spent all year writing, I received a mark of 86 which is safely within the High Distinction band. Accordingly, the full text of my thesis is now available here. Go read it, print it, bind it, critique it, lambast it, or just put it on your coffee table and let it look pretty.


So here's the inside scoop on what to expect:


- Chapter 1 is me raving, perhaps somewhat inadvisably, about a loony Indie game for 1000 of my 17,000 word limit before getting around to talking about music and what I'm going to say in this wordy monstrosity.


- Chapter 2 is my literature review (highly skippable if you aren't interested in either a) Ian Bogost or b) Gonzalo Frasca)


- Chapter 3 is all about how I think the current musical paradigm in videogames is, erm... how you say? COMPLETELY RUBBISH (okay, not quite, but almost) and then I talk about games like Guitar Hero, Audiosurf and Everyday Shooter and how wicked awesoe they are....


- Chapter 4 is the thesis, really, and it's where I interview the awesome Marty O'Donnell in an attempt to glean some insights about music for videogames from him. If you only read one chapter, it should really be this one.


Which also reminds me that I've got the full text of the interview ready to put up, so I'll kick start that series later in the week - keep an eye out for it. I think Marty has some genuinely interesting and important things to say about sound and music in games - and about game design more generally.


What are you still doing here? Go download it already!


Also: props to my man in Melbourne, Dan Golding, who recently posted his own thesis for which he got an even better mark (90) so go download and read his when you're done with mine.


Edit: Matthew Gallant from The Quixotic Engineer has graciously provided hosting for my thesis so I don't have to use Mediafire. Isn't he lovely? =)


Monday, 15 December 2008

Going Gonzo


So I’m trying to write a bit Gonzo – more Hunter S. Thomspon than Muppet – after being inspired by reading Fear & Loathing on the Campaign Trail ’72 which, I might add, is a cracking read. Absurdist humour has always tickled my funny bone in the best way (Q: How long’s a piece of string? A: A bowl of soup this colour) and Thompson at the height of his powers does absurd the best. But it’s actually harder than it looks and even he doesn’t get it right all the time. When he does though, as in describing his wanting to put together an Outrage like releasing 50,000 bats into the Democratic convention centre on the night of Hubert Humphrey’s presidential nomination, which he declines on the grounds that getting the nomination would be punishment enough, Thompson lights up the page like the fourth of July


So it strikes me that Gonzo works best when you’ve actually got something worth writing about – like picking up some hitchhikers who also happen to be part of the Freak Kingdom on the road to Washington just before dawn. In this my own personal Post-University purgatory I don’t have nearly as much to write about that’s actually interesting. So instead, it occurs to me that Thompson has another fall-back in his writing; talking about stuff that really freaks him the fuck out. And there’s a lot of that going round in my world right now.


For starters, to make any kind of objective evaluation of my own chances of procuring employment within my chosen industry (videogames), a highly competitive career path to be sure, I’m much too close to myself to make any kind of objective and rational evaluation of my prospects. People I talk to on twitter say, ‘Quit worrying, idiot, you’re smart enough to get any job’, which is a lovely sentiment and I appreciate the vote of confidence, but they’re not the one trying to overcome a lifetime of stay-at-home complacency and inaction when it comes to employment… and I don’t exactly have an abundance of funds when it comes to cash.


Which reminds me of another thing Thompson loves – short paragraphs. And elipses… I thought that particular habit like nail-biting, dropping them in like pennies in a Christmas pudding, was a more modern practice but apparently not. He also likes to let his sentences run on for a really long time, much longer than normal. In case you missed it, I did it in the first paragraph and it seems to have spectacularly backfired, but that’s what you get for trying to write in the style of a Pro like Thompson. It’s also a tendency that I’ve worked quite hard to circumvent in my own writing (academic at least) since it was pointed out to me earlier in the year that while my sentences made sense to me and managed to articulate complicated points, they were usually impossible to read for anyone else. It kind of annoys me that Thompson does it so well and without making them convoluted and confusing. Overall though, I think my problem was I used commas too much and needed to just stop my sentences more often. It might actually be a good thing that I trained myself out of the habit because now I can do it deliberately and, dare I tempt fate and say, somewhat more properly.


So where was I? (That’s another thing Thompson does endlessly – go off topic and then reign it in again as if he was talking to you on the telephone) Something about breaking into the games industry. Thinking about it, how does anyone ‘break into’ any industry? The obvious answer is that some kind of training is supposed to provide with the foot-in-the-door that you need, but thinking about my soon to be graduated from Music degree… I don’t exactly have a massive stable of bankable skills and I’ve been thinking long and hard recently about how the hell I can convert those skills into finances. I thought about doing some freelance writing; it is supposedly my strength, after all, unless I’m deluding myself; but I have this sneaky suspicion that when I am not being exceedingly lazy and posting at 1 in the morning, I’m capable of producing some solid copy. But hey, words are cheap, right, so what’s my other skill? I can edit and proofread and there’s always (well not at this time of the year, but in a few months time) a market for students that have papers due that could seriously benefit from a quick once-over. I could charge $50 for 20 pages and that would at least pay for my board for the week and stop my parents making me homeless before the new year – I’ve currently paid up till the Saturday before New Years day and I have about $33 left in my bank account[1]. I have another $35 in my wallet, but I suspect that unless I somehow arrange to not leave the house before NYE that I’ll need some of that just to get around.


My God, living is so expensive. Whoever came up with the capitalist idea of actually contributing to society ought to go and jump in front of the nearest locomotive. I write a bloomin' videogame blog that aims to elevate the medium above the general level of “Hey, fuck you, my mum is a classy lady” Xbox live discourse which, I occasionally suspect, may be a noble yet Sisyphean effort. I mean, who even reads me? And who would want to after this ridiculously long-winded and self indulgent… tangent? I can’t blame you for turning off half-way through this piece, it’s really nothing but a blatant rip-off of L.B. Jeffries attempts at emulating the style of Lester Bangs in aid of game criticism. At least he had a point in his writing about games, what have I got? Certainly nothing about game criticism just a pointless whinge about how life is so hard for a middle class white kid who’s house-bound with nothing but the internet and a boxed set of Futurama DVD’s for entertainment.


You know, people I know have said “I would give anything to be able to do nothing, like you”, but what I think they fail to understand is the absolutely soul crippling effect that doing nothing all day has on you. When you do nothing, you become nothing (or you feel like you become nothing) and it’s bloody depressing. Exercise is actually a good cure and I’ve started jogging in the evenings just for something to get my heart racing a bit. Anyway, what friends of mine should understand, before wishing nothing upon yourself, is that it’s really not that great. Sure, it was fantastic to take time off after finishing that thesis I spent the whole year working on but that got old really fast, like in a day or two. I should have actually seen it coming – it always happens and I guess it’s probably inevitable that we put on the rose tinted glasses in the middle of high stress periods. But I could certainly have done a bit more to prepare.


Erm… so let’s bring this to a close. I don’t think I’ll edit this, just whack it up and put it out there – do the authentic Gonzo thing even though I don’t really have a deadline to meet. Feels more raw that way, and hopefully I’ll learn something from it. Might go self medicate or something. Okay, so I lied, I edited it but it really didn’t need much. Maybe I’m a better writer than I think. I should approach some vain Official Australian Xbox magazine or something and get them to feed me games to review and play if only to take my mind off my impending bankruptcy.




[1]

Okay, so I have a trust fund that my parents set up for me as a kid with a couple grand in it but using that to pay my parents to continue to live under their roof seems either hilariously ironic and appropriate or just pointless, not really sure which.