Showing posts with label I can't belive I didn't have a "self-indulgent" tag before now. Show all posts
Showing posts with label I can't belive I didn't have a "self-indulgent" tag before now. Show all posts

Thursday, 31 December 2009

My 2009 in Important Reading for Human Beings

The end of the year is a time for looking back over the previous one, looking forward to the next one and other such clichéd nonsense. I am, however, increasingly interested in the future: what’s going to happen in the next 1-10 years? How is it going to go down, and what will be the consequences of that 'getting down'? I believe the outline of the answers to these and many other fascinating and unrelated questions can be glimpsed by casting our eyes back over the year of 2009 while keeping in mind the one to come. So I present to you, this list of My 2009 in Important Reading for Humans Beings.

A word on my methodology: These were all posted to my Facebook account at one stage or another, a good indicator of my own estimation of their value and importance. That's about the extent of the methodology.

This is the first of a planned three parts, the first being constrained to pieces written or published this year that I found to be important reading; the second will be pieces that are perhaps less ‘important’ but no less interesting or potentially informative as to the shape of things to come; and the final third piece will be are pieces I discovered this year, written in previous years and decades that, I found particularly prescient or relevant.

This list begins in March.

March 19, 2009 – ‘The Big Takeover’ by Matt Taibbi

The first piece on my important reading list in 2009 is Matt Taibbi’s Rolling Stone expose on the 2008 GFC bailout and what it means for the future of our society. It’s big, it’s long, and it’s assertive in its assessment of the future impact of the ‘necessary evil’ that was the $700 billion dollar bailout. If Taibbi is suggesting we may be living in the tail end of the era of the American Empire – with his opening allusion to insurance giant AIG as “a dissolute nobleman gambling away the family estate in the waning days of the British Empire” – then it is an assertion rapidly gaining currency, as we shall see at least once more further down the list.

April 15, 2009 – ‘Inside the Precision Hack’ by Paul Lamere

The next piece of important writing comes from an unlikely source – the ‘Music Machinery’ blog pulls the thread behind a Time.com online poll and uncovers the machinations of the group of anonymous users from 4chan who came together to rig the poll by stuffing ballots. There are a couple of ways to read this piece; as either a rather typical cautionary tale about the underlying potential for abuse in online media, or as testament to the growing power and political influence of anonymous. This was no Fox News ballot stuffing – it was Time and they let it stand. The fact that the people in charge decided to leave the results as is perhaps says more than any simple poll result.

May 21, 2009 – ‘A Day At Sydney’s Pinball Expo’ by Ben Abraham

Because this is an indulgently personal list, I’m going to say that the next important piece was something I wrote for Kotaku Australia about visiting Australia’s first annual Pinball Expo. It’s important, I feel, less for the points that it makes about the differences between Pinball and Videogames (which are kind of interesting) but because it represents a mainstream videogame media willing to publish writing about games from an untried author, writing that’s a bit different, a bit off the beaten track and that’s a bit more experimental. Of maybe it’s nothing of the sort – it’s still on my list.

May 28th, 2009 – ‘Shhhh. Newspaper Publishers Are Quietly Holding a Very, Very Important Conclave Today. Will You Soon Be Paying for Online Content?’ by James Warren

In a short piece (for this list of generally extra long pieces) at The Atlantic, James Warren mentions that a News Industry group were meeting that week to discuss monetizing online news content. It’s an important piece because, firstly, in the time since the piece was posted in May some news organisations have actually begun to charge for their content online. The future for online news is still uncertain, but I hazard a guess that, as hinted at by the earlier piece on Anonymous, it’s future is going to be influenced more and more by people like 4chan’s anonymous and less and less by the Packers and Murdoch’s of this world.

June 6th, 2009 – ‘The Learjet Repo Man’ by Marc Weingarten

In this piece for the website Salon, Marc Weingarten chronicles the upswing in business for one high flying reposesor of luxury items like private jets and expensive yachts that accompanied the 08/09 financial crisis. If Taibbi’s ‘The Big Takeover’ was about the political implications of the bailout, then ‘Learjet Repo Man’ is about a small, vertical (ha!) slice of the practical impact on post GFC life.

June 14th, 2009 – ‘TehranElection on Twitter’ by Abdul-Azim Mohammed

Instrumental in spreading the first Iran Election twitter info, the 31 tweets all from the day and night of June 14th spoke of injustices at the ballot boxes and restricted internet and phone access as the government spread its own election winning propaganda. His last tweet is only “I have to shut down for a bit, the police are looking for satellites” but the word was out, and plenty of other Iranian twitter accounts sprung up to similar effect. As far as I know, his ensuing fate is unknown and my cursory googling turned up no relevant contemporaneous hits.

June 13th, 2009 – ‘The Obama Haters’ Silent Enablers’ by Frank Rich

In a piece for the New York Times Frank Rich writes about the increasing politicisation of republican media outlets like Fox News and their inflammatory influence on the extreme political right of America. Rich asserts that these “silent enablers” in the media could very well be trying to incite indirect violence against the President. It’s a sobering thought, and alongside another piece later in the year, can be looked upon confidently as indicators of a polarisation in politics in 2009, as the gaps between the left and the right were wedged right open.

June 30th, 2009 – ‘The Not-So-Hidden Politics of Class Online’ by Danah Boyd

Boyd presented her research findings at the ‘Personal Democracy Forum’ in New York and it’s important reading because it challenges the rhetoric employed in tech circles that often has the tendency to ascribe utopian properties to technology. The crux of her argument is that, “For decades, we've assumed that inequality in relation to technology has everything to do with "access" and that if we fix the access problem, all will be fine. This is the grand narrative of concepts like the "digital divide." Yet, increasingly, we're seeing people with similar levels of access engage in fundamentally different ways. And we're seeing a social media landscape where participation "choice" leads to a digital reproduction of social divisions.” Important stuff and again it’s a theme that will come back later in this year’s list.

July 5th 2009 – ‘I’m a proud braniac’ by Roger Ebert

Another trend perhaps always present in every year but particularly easily identifiable in 2009 was an up-swell of defensive reactions to critical thinking and reasoned, thoughtful critique. Roger Ebert wrote in defence of reading ‘too much’ into films instead of passively and unquestionably consuming in a piece titled “I’m a proud braniac”. More recently this year we even got ‘Moffs Law’ summing up why the case for ‘not thinking as much’ is not really a valid discursive argument.

July 6th, 2009 – ‘Babes of the BNP’ by Gavin Haynes

This year saw an interesting phenomenon in the UK in the form of unprecedented voter support for the British National Party, a far right extremist political party that would like nothing better than to reverse immigration and send everyone non-white out of Britain. It’s seems to me it’s only further evidence of the widening between the left and the right across the globe, and it’s important to understand why these people think the way that they do. So, to find out we have this cheeky series of interviews with the ‘Babes of the BNP’. Easy targets perhaps, but it’s quite amazing to see just how misinformed some of them are.

July 6th, 2009 – ‘Huh?! 4 Cases Of How Tearing Down A Highway Can Relieve Traffic Jams (And Save Your City)’ by Yonah Freemark and Jebediah Reed

In a case (or four) of the accepted wisdom being turned on its head for the betterment of everyone, Freemark and Reed write about how removing freeways in four cities around the world has actually improved traffic flow, as well as being beneficial to the city. This is a personally important piece of reading because it reflects a gradual eclecticising of my interests. I’ve somehow gained the belief this year that the low-level curiosity instilled in me by diversifying my reading habits will pay dividends in the long run. There really is no telling which fascinating new tangent will inform some other area of interest or lead to some interesting new idea.

July 15th, 2009 – ‘Confessions of a Radical Prof’ by Julie Matthaei

As if proof of the previous point, I bought a book earlier this year about print design for magazines and online, which led to finding the website that ran this fascinating and important piece. Matthaei is an economics professor here explaining the failings of economics teaching in providing an education to its students. For example, “I always took care to explore the fact that equilibrium – where the supply and demand curves cross, and quantity supplied equals quantity demanded – does not mean that everyone is happy, or that basic needs are met. Many people could, in fact, be starving because they are too poor to be able to “demand” what they need. Even when no lines or shortages exist, people can still be dying from starvation. Despite my lessons, many of my students were unable to point out the falseness of the statement “everybody is happy in equilibrium” on their tests. As the earlier pieces on the GFC have made patently clear, we need more professors like Matthaei to teach these kinds of things to the next generation of economists.

July 15th, 2009 – ‘Losing my religion for equality’ by Jimmy Carter

In a year marked strongly by the aforementioned growing divide between the political left and right (which I can’t seem to stop mentioning – probably because it was a big deal, right?) it’s notable when someone argues for a more moderate stance on religion and equality, doubly so when it’s a former US President and now-former southern Baptist. Here he is arguing for equality before dogma, and a new equality for women in the Christian faith.

July 21st, 2009 - ‘An Easy Way to Increase Creativity’ by Oren Shapira and Nira Liberman

Another piece I found personally important, if not, perhaps, on the same scale of world-wide socio-political import as others on this list, was an article in Scientific American that detailed research that found gaining distance from a problem, even purely imagined mental distance, increases ones creativity and ability to solve problems. Absolutely fascinating, and something I’ve found applicable a number of occasions this year.

July 29th, 2009 – ‘New Game Column at Edge’ by Chris Dahlen

Another important moment for games writing this year was the green-lighting of Chris Dahlen’s (now not so new now) weekly Edge column. It’s an important piece because, again, it represents the triumph of more of what I want to see from games writing. Offbeat, occasionally humorous, just as often insightful, and always grounded in something like personal experience, Dahlen’s column (and there are too many good ones to mention them all) was an important part of my 2009.

August 5th, 2009 – Symbol of Unhealed Congo: Male Rape Victims by Jeffrey Gettleman

For all the patting on the back we (and I include myself) may do here in the west, there are still so many places of the world that are just not okay. Rape is always a tragedy, but something in the stories of the male rape victims of the Congo seemed to capture something of the absolute desolation of the place, as Jeffrey Gettleman writes some of their stories for the New York Times.

August 4th, 2009 - ‘When Did Americans Turn into a Bunch of Raving Lunatics?’ and August 11th, 2009 - ‘What Really Happens When You Demand the President Produce His Birth Certificate?’ by John H. Richardson

Something of a reasonably late development in the year was the almost-legitimisation in the conservative American media of the ‘Birthers’ and their absolute conviction that President Obama was not a real American. Esquire’s John H, Richardson goes on the road throughout the Bible belt to find out first hand why these people are such sore losers. Then again, I bet they said the same thing in the aftermath of the 2004 election controversy.

August 11th 2009 – ‘TIE Fighter: A Post 9/11 Parable’ by LB Jeffries

LB Jeffries piece on the old LucasArts TIE Fighter game talks about its renewed relevance in a post 9/11 world. It was another important moment because it was another case where games writing took itself seriously and went, I’m okay with this. It employed a kind of poststructuralist approach by viewing the game with modern eyes, and in our context, rather than its original one, which is kind of what the rest of the art world has been used to doing for forty-odd years.

August 15th, 2009 – ‘What’s Good For IBM...is as good as it gets for America’ by Zachary Karabell

A piece in Newsweek about IBM and the shift in it’s global workforce out of America and into other emerging markets brought everyone that read it up to speed on that post-American-Empire thing once again. The important point from the story is that “This is the new world of global business, one in which the U.S. becomes simply a market among markets, and not even the most interesting one.” And that’s both pretty important and a pretty interesting change. I’ll bet my bottom dollar that’ll be a factor in 2010.

August 5th, 2009 – ‘Garbage In’ by Diana Holden

This year saw the “pacific garbage patch” explode into the public’s consciousness (or mine at least) with a number of high profile pieces (including one on the ABC programme catalyst back home in Australia) about the large area of the pacific ocean that attracts rubbish and that is now filled with floating debris. Looking at the scale of some of the world’s biggest garbage dumps (including the pacific garbage patch) is an important thing to do, and the accompanying pictures with the story are quite impacting. Waste, managing increasingly scarce resources and the attendant economic effects were (and are going to be) big and important issues in the coming year and decade.

September 13th, 2009 – ‘We still have the same disease’ by Margaret Wente

But I’m not making a list of the issues, but a list of the most important pieces of writing about the issues. Here’s economist Nassim Taleb writing on the one year anniversary of the Lehman Bros collapse about the economy, and saying rather unfortunately that ‘We still have the same disease'

September 14th, 2009 – Redactor Agonistes by Daniel Menaker

A fascinating essay on the book publishing business, with some estimations about reader numbers and explanation of why books that get published get published. The money quote: ‘Genuine literary discernment is often a liability in editors. And it should be -- at least when it is unaccompanied by a broader, more popular sensibility it should be.’ I wouldn’t mind turning some writing into a book one day, so this was eye opener for me. It also echoed sentiments more commonly seen in the newspaper industry (such as the piece linked earlier) with the feeling that, if not dying away, then certainly the nature of the industry is undergoing some fundamental changes.

7th September, 2009 – ‘Douglas Coupland: the writer who sees into the future’ by Decca Aitkenhead

This interview with author Douglas Coupland, who I have never read anything of before this interview, is important because while it’s ostensibly about promoting his novel ‘Generation-A’ Coupland is more interested in talking about pig picture ideas, the future, and a whole bunch of interesting peccadillo’s of his personality. It’s also important for me because Coupland sounds like the kind of non-traditional thinker I aspire to – for example, Coupland says he can never throw away his art objects “because an object is interesting because it's the crystallisation of a good idea. And I like being surrounded by good ideas.”

24th September 2009 – ‘Diary’ by Roy Mayall

If I recall correctly, the person who originally posted the link to this expose of the UK’s Royal Mail compared it to a real life version of The Wire. It’s another striking example of corporations valuing profit over people, and it’s another important piece of writing from 2009.

24th September, 2009 – ‘Lost Vegas’ by Pete Samson

In a combination of news and personal interest story, UK’s The Sun does a story on the people living in the sewers under Las Vegas. This is exactly who and what our society is producing; these are the kinds of people The West creates, even if it isn’t immediately visible.

September 24th, 2009 – ‘Mobile money in the poor world’

A story in The Economist (which has now been gated behind a subscription) was about the importance of mobile phones in developing countries and some of the possible technologies, including micro transactions of money via SMS, which the mobile phone is enabling in third world countries. One of the things that 2009 saw time and again (as in the earlier Myspace/Facebook piece) was proof that technology is neither neutral, nor was being on the very cutting edge necessary for development.

September 25th, 2009 – ‘One more go: Why Halo makes me want to lay down and die’ by Margaret Robertson

The end of the short lived tenure of Offworld as its own separate blog from the main Boing Boing posts was marked by Margaret Robertson’s important piece, a discussion of the eternal quality of the original Halo. It was also important as a demarcation of the Offworld that so many had such high hopes for.

September 2nd, 2009 – ‘A Virtual Life. An Actual Death’ by Mark Steven Meadows and Peter Ludlow

This piece looked back over the real-world and second life death of one rather prescient internet user and commenter who you’ve almost definitely never heard of before. The focus of the story, a woman known as Carmen Hermosillo who, before her death in 2008, was intimately acquainted with many of the peaks and pitfalls of virtual life is looked, examining her life both real and virtual, as a progenitor for many of the issues facing an increasing number of people coming to terms with virtual existence online. It sounds dramatic, and it is, but the authors note that, “The thing that killed Carmen was the thing she spent her entire online life warning us about.”

October 2009 – ‘The Story Behind the Story’ by Mark Bowden

In ‘The Story Behind the Story’, Bowden takes an in depth look at how news gathering in the US has become increasingly politicised, as the work traditionally done by proper journalists gets outsourced to amateur and professional political groups. It’s viewed through the lens of the media’s obsession with a pair of clips of then-supreme court -justice-to-be Sonya Sotamayer. The decline – and let’s be honest, it’s been nothing but a decline – in print journalism revenues and staff means that the quality of reporting and, perhaps more importantly, fact checking and context gets lost in the race to the juiciest ‘sound bites’. An important dissection of another overarching trend of 2009.

October 2009 – ‘They Shoot Porn Stars, Don't They?’ by Susannah Breslin

In an inspired move, ‘They Shoot Porn Starts Don’t They?’ made a website that looks and reads like a magazine article, but remains its own thing entirely. Breslin spent some time in California’s San Fernando Valley looking at the effects of the US economic downturn on the porn industry and the result is as touchingly personal as it is insightful and revelatory. Avoiding clichéd depictions of the actresses and actors themselves, it shows the good and the bad in this most definitely not recession proof industry.

June 9th, 2009 to October 11th, 2009 – ‘Alice and Kev’ by Robin Burkinshaw

One of the most important things in games writing that happened this year was the beginning – or perhaps the more important part was actually the ending – of the blog/story/comic/tale of Alice and Kev. Its incredible popularity demonstrates that not only are people willing to read non-traditional essay writing and stories about games, but that they are actually hungry for them.

October 12th, 2009 – ‘Why Snark Works’

In this short review/summary of David Denby’s book ‘Snark’ the unknown author of the ‘A Grammar’ tumblr blog makes some observations about ‘Why Snark Works’ and what it does to online communities – essentially, it works more effectively and efficiently to weed out those that are not ‘in’ on the jokes, explicating the culture of a website better than any list of beliefs or aspirations could ever do. Important reading because of the prevalence of snark in almost every online context.

October 14th, 2009 – ‘Off White’ by Tony Martin

Martin’s website ‘The Scriveners Fancy’ is ostensibly a comedy website, but as with just about everything he does, it more-often-than-not comes with an edge of intelligent commentary, and his witty and biting reaction to the Hey, Hey, It’s Saturday ‘Blackface Skit’ is an important read for Australia.

October 20th 2009 – ‘Nearly universal literacy is a defining characteristic of today’s modern civilization; nearly universal authorship will shape tomorrow's’ by Denis G. Pelli & Charles Bigelow

This short piece at Seed magazine discusses how, if current trends in Twitter take-up and usage continue universal authorship could soon become as ubiquitous as universal literacy…

November 5th, 2009 – ‘Neutral on Neutrality’ by Scott McClellan

…and then, soon after the aforementioned piece, I read this one examining Marshall McLuhan’s ideas and their applicability to Christians interested in using media in evangelism. Echoing the sentiments of Danah Boyd’s piece on technological utopianism and Facebook/Myspace class issues, McClellan notes that technology is not a wholly neutral thing which, in light of the above Seed magazine piece, leads me to wonder about the effects these Twitter/Facebook/Myspace universal authorship technologies will have on society in the future. What (if any) effect will the technology of Twitter have on our ability and interest in communicating with each other? These are the important questions.

November 11th, 2009 – ‘SPIEGEL Interview with Umberto Eco

'We Like Lists Because We Don't Want to Die' by By Susanne Beyer and Lothar Gorris

Umberto Eco is another of those thinkers often appreciated for his diversity and eclecticism – in this interview with the German magazine Spiegel Online they even go so far as to reference him as a ‘polymath’. Eco talks about all sorts of things in this interview, with the stand out being the assertion that “We like lists because we don’t want to die” which is an interesting way of looking at things.

November 18th, 2009 – ‘pueraria lobata’ by Rob Holmes

More questioning of conventional wisdom here in an interesting breakdown of the idea of ‘introduced species’ of plants. Holmes argues that by declaring any species of plant ‘introduced’ is a social construct that draws an artificial line in time as though nature were a static thing to be preserved. Which is rather artificial when you think about it, and the piece references a Slate article that details “scientific push-back against the making of binary distinctions between ‘native’ and ‘invasive’ plants”. After all, as human beings we are part of nature ourselves.

November 27th, 2009 - ‘Here’s Kamahl!’ by Andy Quan

Peril Magazine is an Australian arts and culture journal that aims to provide insight and commentary on Asian-Australian arts and culture. Here they interviewed the preeminent Australian performer Kamahl about how Australia is (or isn’t) dealing well with issues of racism. It’s important in the wake of the Hey, Hey, It’s Saturday ‘Blackface Skit’ controversy and the event is discussed.

April 7th, 2009 – ‘The Dark Side of Dubai’ by Johann Hari

I read this piece right at the very end of the year – in November no less – and it seemed to make perfect sense to read it at that time, so I’m placing it here, our of order. In November/December the world was worrying about Dubai defaulting on as much as $50 billion dollars worth of debt, and this piece seemed to fit right in with the general mood about the place and its possible future – according to Hari’s time there and interviews with members of it’s migrant labour force, Dubai is a town build on cheap, almost slave labour and rife with class divisions.

December 1st, 2009 – ‘Somali sea gangs lure investors at pirate lair’ by Mohamed Ahmed

Reuters ran an investigative piece on the sea gangs of Somalia and their cooperative investments scheme. The rise and rise of Somali pirates was another important thing that worried the western world in 2009 and accompanying it was the concept of the ‘failed state’.

December 14th, 2009 – ‘The future of the Australian Liberal Party’ by Peter Hartcher

Australia has not been unaffected by the oft identified widening Left/Right divisions in politics, and here Sydney Morning Herald political editor Peter Hartcher discusses what the recent elevation of Tony Abbott to the Liberal leadership means for the future of the party, and by inference, the Australian political landscape.

December 20th, 2009 – ‘Crash State’ by Geoff Manaugh

BLDGBLG runs the terrifically important think-piece about the future of the state of California and, more generally a post-bankruptcy metropolis looks like. Manaugh presents two alternative futures for a bankrupt major city, each just as likely as the other, and wonders what we can do to influence the future towards the more palatable one.

December 19th, 2009 – ‘David Simon’ interviewed by Jesse Pearson

Vice Magazine interviews David Simon, creator of HBO’s critically acclaimed TV series The Wire, widely acknowledged as being the most interesting/important television series of the past year, even the past decade. In the long and informal interview, Simon talks about his creative process and the beliefs and ideologies that inform his work.

December 22nd, 2009 – ‘How do I know China wrecked the Copenhagen deal? I was in the room’ by Mark Lynas

Lynas was there, attached to a political delegation at the Copenhagen Climate Change Summit and he tells frankly of a China that decided to flex its political muscle. He dissects why it derailed what many had hoped would be a cut-and-dry worldwide agreement on the need for change.

And that was the year in important writing as I saw it, linked it and recommended it to friends and colleagues. I should thank everyone who linked me to these important artifacts from 2009 - there are probably too many to name, but a large portion of the credit can be given ascribed to Christopher J. Hyde and his fantastically eclectic blog '25 Times a Second'.

Monday, 27 July 2009

An Open Letter To Nels Anderson; or, Morality Needs to F*** Right Off

Note from the author: I recently read a post by Nels Anderson on ‘Moral Development’ which has some comments on how different conceptions of morality can apply to games. I was distracted the first time I started reading it, and ended up deviating away to the Wikipedia page to read about ‘Kohlberg’s stages of moral development’. I finally went back to read the rest of the post weeks later and it got me so fired up in the passionate sense that I started writing a comment before realising that it would benefit from being posted here as an open letter instead. So here’s my response to Nel’s post:

…plumbing the depths… ‘who the fuck are these people?’… Neo-Nazi’s of the Fourth Reich… deep in the Kalahari… the Continued Survival of The American Dream…

Dear Nels,

I started writing this because I wanted to say to you that I thought your post about moral development in games was a fascinating read and I wanted to thank you for bringing it to our collective attention.

My fingers were rattling with a heat and fury, and I greatly desired to fire-off a vitriolic screed about very, very many games in some kind of Press Release from ‘The Institute of Freak Power Gaming’ saying how positively Neolithic it is that any game feature an incarnation of the dreaded good<–>evil slider system. But that wasn’t going to be enough. No, my friend, the situation calls for going much, much, deeper.

If a game is a conversation between the player and the developer, who the fuck are these people to tell me that I’m “evil” or “good” based upon… what? Their own standards for good behaviour… or maybe some arbitrary guidelines about proper conduct? In the immortal words of the pissed-off, progressively liberal Oz hip-hop collective know to the police as ‘The Herd’; “Fuck that!”

We know better than them, Nels. We know that in the real world there are no rules like this – the rules are what we write them to be, and doubly so for a made up simulation running on a computer! I don’t mean this in a neo-Nazi, Fourth Reich kind of way, but in a passionate anarchistic, newly enlightened devotee of ‘Kohlberg and his stages’ sense. Count me among the greats in my newly acquired desire to reach Kohlbergian enlightenment.

It takes some seriously sick and twisted fishhead logic to try and apply contemporary morality as reflected in our western legal system to a post-nuclear-winter future; a future that has been blown back to the stone ages, yet remains conveniently modern in it’s application of morality.

Have these people never seen The Gods Must Be Crazy? Even the idea of theft as crime or some kind of associated ‘negative action’ is contemporary! When your community has got shit-all to live on and you’re eating the scum that grows on the walls of your cave, you don’t really have anything worth stealing. Morality? What the fuck is that – they’re too busy trying to stay alive to give a damn about some ‘Karma points’ bullshit.

When that kid got hit on the head by the coke-bottle in the middle of the Kalahari, he had no idea he was about to witness the birth of theft in his tribe. When some crunched-on by middle-management Bethsoft code-monkey programmed in the bits that say a coke bottle can be ‘owned’ by a Non Player Character, some Deity higher up the food chain knew that they were inventing the concept of theft on a global scale. Did they even consider the idea that theft in this society would be different from our own? “Possession is 9/10ths of the Law” is the old saying, and I consider the Wasteland the perfect place to institute that final 1/10th. Theft is abstract and Bethesda codified it in ones and zeroes.

I haven’t actually played Zeno Clash, but it sounds like the antidote to this kind of straight-faced craziness – at least it wears it’s weirdness openly. I wager it’s one of the few sensible and serious games to say “Morality means whatever you want it to”. One of the others is Far Cry 2. Does Zeno Clash give you ‘negative Karma’ for kneeing people in the face? Does Far Cry 2 slap us on the wrist when we’re defoliating swaths of the jungle for personal gain and a return on investment that includes safe-house upgrades? Hocking know’s we’re no fools – we are no babes in swaddling cloth to be told “bad boy!” and given a slap on the wrist for being caught with our hands in the proverbial cookie jar. And we are well able to tell that we are doing some seriously weird things and unnatural things in the name of Continued Survival and The American Dream.

You an me Nels, we need to show these Neanderthal’s that these “Karmic” games are the truly strange and the people who make them are more twisted than Richard Nixon’s underpants on August 9, 1979. We need to start our version of Fight Club. Rather than fighting in basements and parking lots we’re fighting on the blogs and the podcasts. Hit me Nels – hard as you can! Let us fish-punch the good & the bad out the glass windows on the thirty-third floor of whatever building these atavistic bastards call Their Office. If they want to keep making games for the man-children with neck-beards and mushroom kingdom tattoos then We Are Going To Have Something To Say about it.

Yours Sincerely As Always,

Ben.

P.S. I am coming to Vancouver one day. Get the beers ready – we are going hunting.

Thursday, 9 April 2009

Three Month Giant Gonzo S/Mashup


An SLRC Update:

For those actually worried by my April fools post, I haven’t left videogame blogging to pursue a career as a writer for Garden Gnomes – I’ve just been busy with an exciting secret project which, in a few days I’ll hopefully reveal a bit more about. Until then, I decided that in the finest tradition of Gonzo Journalism’s slap-dash and often ‘straight from the tape’ aesthetic I would cannibalize all of my half-finished and pre-maturely aborted gonzo articles into One Giant S/Mashup piece and mix it all together with some other random words and pieces of text I accrued along the way. It is as follows, with minimal edits from the originals. Warning: Your Mileage May Seriously Vary.


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January 1st:

It’s seems like an extremely Thompson-esque thing to do, starting a blog post after being up for two days. New Years was last night, and more than a few drinks were had by all – our psych-out, early river-side fake-out countdowns are probably famous to anyone out on the water last night for a cruise. So now, I’m going to start my next Gonzo project – I’m going to play some games in a state of high exhaustion and blog about it. But first, I have to make sure my animal charges haven’t died overnight. You just never know with New Year’s.

Note: I think I either played some Far Cry 2 or went to sleep instead.


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Early-Mid January - ‘Offline Live blogging/Gonzo Playing Gears of War’. Following is a running commentary for approximately the first half of the game and is closely related to my epic tweet-powered GoW2 marathon which seemed to draw quite a crowd at the time:

  • "Tip: to curbstomp an enemy: Press X"
  • Who is this motherly narrator figure and WHAT IS SHE DOING IN MY GoW?!!?!
  • Woah. Wimminz in my Gears of War 2. WHAT IS THIS?! (/irony FYI)
  • Yes, put the story inside the game. Not in custcenes. Thanks @cliffyb
  • Awww, Dom is so upset. I can tell because he is angry. Grrr!
  • Uh oh... Title screen in 2nd act. Damn, it's another Holywood trick in a game. LLLAME
  • Seriously, I'm not even watching these cutscenes they are so crap
  • Oh man, you give me back control for 20 seconds, its all talk, and then hit me with ANOTHER cutscene? What is WITH this game?!
  • Into the second level – A turret mission: being killed was the calmest part of the level. Tank just cruised on over the edge… reminded me of certain scripted things from FC2…
  • Underground level. Guy we rescue (Carmine) I thought was dead, as I was standing over his body. In an attempt to pick him up/interact DID A BARREL ROLL over his body! D= Not what I meant to do and totally broke sentiment of the moment.
  • With no sound on GoW2 becomes an ironic satire of videogames.
  • Examples: “King Raven and Delta Six are KIA” over a scene of burning rubble. My response: “Oh are they? Oh well. LOL”
  • Examples: Coletrain’s American Football move-filled entrance. “Nobody plays this game better than me!” LOOK SEE! It’s aware that it’s a videogame! (Lets just pretend that it’s post-modernistically self-aware)
  • Example: The Locust reaching for a grenade planted on his back takes on Marx brothers visual humour that had me laughing out loud.
  • Example: Fenix “Where’s your squad”. Cole “Here’s my squad LOL” (Dangles some bling – actually COG tags) (Unsaid: Cole is the ONLY squad Cole needs!)
  • My wounded limping towards Dom, without sound, highlighted the weirdness of it. I’m gimping along
  • “I can’t believe they did that to Tai… he… he survives everything doesn’t he?” – (This is GoW teaching us that people really die… *cough*Far Cry 2 did it better, a LOT better*cough*. See Hocking’s Masterpiece)
  • “You hear that? Could that be a heartbeat?” IUNNO LOL, no sound!
  • Wow, a malfunctioning AI. How original… >_>
  • When you die, you don’t get told “You are dead. Game over” it’s “Objective Failed”. Oh, so if I could complete the objective while dead that’s fine? I guess that could be construed as saying something about the disposability of the soldiers in GoW2… but somehow I doubt that it was intentional…
  • I got a 5sec video showing me how I died… being swept away. I swear I thought it was going to be another intentional thing & cutscene.
  • Wow, flamethrower AI can be DUMB. Shoot me from 100m away? Yeah… good luck!
  • “There are no greater warriors anywhere!” – The Queen. “We’ll see about that Bitch.” – Marcus or Dom.

Fuck. This. Shit - Gears of War 2 is not a game for me. I like games that don’t make me feel like I’m losing brain cells as I play. I like games that aspire to some level of moral, ethical or – hell – I’d even take mental engagement with the player over the brain-dead way that GoW2 hits the player over the head with story. Hey dummie! This story is important, so we’re going to make you listen to it, says the game. I like games that say something, and say it well.

I subscribe to the belief that ‘everything about you says something about you’ and that this applies to both people and videogames. So even if a game like Gears2 largely doesn’t set out to make epic, meaningful statements about Life, The Universe and Everything, that does not preclude it from saying something anyway. Every product, every thought, every action by a person (and a game is a result of actions from people) is a result of a combination of different ways of viewing the world, different ideologies and beliefs.

I should add that I’m really only playing it because I have it. I’m playing out of convenience and because I am mind-killingly bored, at home alone and trying to pretend I’m not desperately waiting for someone to talk to me. I’m also trying not to think about what the Sydney Morning Herald described the other day as their prediction of a massive increase in the number of out of work young job seekers. Hint: That’d be me.

Another reason Gears of War 2 isn’t for me is that I’m not the kind of person that likes cussing. It’s not classy and I don’t pull it off very well, so I generally steer clear. I’m not CliffyB’s target audience – I’m not HARDCORE enough… or am I? Michael Abbott described me on the holiday confab podcast as “a bit of a harcore gamer”. Oh really? Well, if I’m so hardcore, then I can beat Gears2 in one evening, right? RIGHT? This is the tale of what happened when I tried and the lessons I learned along the way.

And I’m beating it by accident. A lot of things are inconceivably over-the top or inexplicably contrived. “It’s bulletproof for a reason!” is followed shortly by the window being shot open. The spiritual dimension should not be missed too – “everything happens for a reason” says a COG soldier. Yeah, because some idiot scripted it with the intention of MOAR BANGS = MOAR AWESOME! The game only has one speed – FASTER and if I thought the music of Spore was a bit one note, GoW2’s is even more.


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Mid-Late January:

The best thing about Gonzo is that it’s unexpected. Like the Spanish inquisition, it thrives on the everyday turning into Monty Python’s Flying Circus or going belly up like a bloated fish floating upside down in a fish tank. Example; my last Gonzo piece – who would have thought that missing a train and spending 54 minutes waiting in the cool midnight air would be so conducive to good gonzo?

After the aforementioned post, which started me in a direction towards one of a few games (Bioshock, Spore, Prince of Persia: Sands of Time, or Fallout 3), it was maybe a little inevitable that I wouldn’t even play any of those games at all in the time between then and now. Which is true with the exception of Spore – I haven’t touched them – but I went so far as to bring them all down to the Xbox in the living room to play in the two weeks I had the house to myself from late December to early Januay.

But it’s hard to get motivated to repeat an experience, even a good one, when it comes to a media experience like a movie or a game. I have a tendency to go rifling through the filing cabinets of my memory mentally searching through the list of previously fun activities I have at hand when stimulated by boredom. I’ll get to the point of mental assent that the thing I’m thinking of doing/watching/playing is good and will be entertaining… but then I balk when I remember the number of times I’ve put something on only to lose interest because it’s something I’ve already experienced.

And I’ve done it again, blown my lead in on something irrelevant to what I want to talk about – Dynasty Warriors 6 (count ‘em!) for Xbox 360. It’s interesting that I keep doing that though because while HST flourished in his obscure tangents, with them being some of the best bits of his books (or the best bits of one of them anyway – “On the Campaign Trail in ‘72”) does tangential writing actively work against the blog format? That would be a bit sad if true.

Er… back to Dynasty Warriors! But before I get there, today I read a really thoughtful post by Kieron Gillen on Rock, Paper, Shotgun which was part eulogy for an ended television program and part manifesto against anger and an overly critical attitude in games writing. And it made me stop and think before I started writing this bit of the post, because originally I was going to criticize Dynasty Warriors 6 (I still can’t get over how many of them there are!) for a whole bunch of things like:

  • Ridiculous voice acting.
  • Ridiculous story-telling, plot and dialogue.
  • Atrociously ‘period inappropriate’ music, and
  • The occasional degenerate strategy or frustratingly unexplained mission objective.

But then I threw my hands up in the air and said “You know what, even though it doesn’t excuse the very real flaws, the bit of the game that matters most is still the original and still the best”. It’s like the idea that is Dynasty Warriors – fighting epic battles involving tens of thousands of soldiers and their commanders – is still just sheer brilliance and awesome. And the game is also a fantastic example of the case for iteration and sequels in videogame design. Just a few weeks before I received DW6 as birthday present (Note: A present from a fellow blogger no less! Thanks Dan!) I played the fifth iteration on Playstation 2 with a friend and while we enjoyed it immensely, I do not think I could go back.

It also tickles the same parts of my brain as WoW, in that a lot of it is an often repetitive but generally pleasurable grind. Unlocking characters has been a part of the game since the beginning and I’ve only completed one character’s story mode campaign.

In DW6 not all characters are created equal – my first character was Sima Yi who was an absolute dandy and a shoe-in for a topic in Denis at Vorpal Bunny Ranch’s Fanny Friday series.


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January/February: LBJeffries Asked for suggestions for “The Best pieces of New Games Writing from 2008” to which I was only too happy to oblige. I made them all into this list, and then some.

Planetside – The 1%

The Loneliness of the Long Distance Simmer

The Great War

My Name is Nico and I’m a law abider

Paul Ferenc’s Pistol

Frank Bilders is Dead

The Cliffsters Badass plan to fix New Games Journo

3-2-1 Action Half-Life

Alien Swarm The Longest 30 Yards

Fear and Longing in Paris

Replaying SWAT 4

The Joy of Coop

Towards an elitist critic future


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February:

BG&E Music Analysis:

· Hillyan suite (In Two halves)

o ¾ time sig

o Marimba

o Flute (ethnic flute?)

o African percussion

o Single violin

o String melody

· Second movement of Hyllian suite:

o Piano riff comes in replacing Marimba?

o Whispered words / vocal percussion


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February 12th:

An Audiosurf quote from ‘2008 and The Indie Renaissance’:

“When Audiosurf-creator Dylan Fitterer climbed up on stage to receive his award, he was already hurtling towards riches. His audio-visualiser game hybrid was to be the top seller on Steam that month, even out-selling Valve's own recently released titles. In the same month Fitterer had been exulted by his gathered peers in San Francisco, and found financial security in a game he'd made with just a bit of help from friends. It was a fine achievement for any programmer: to have made a popular independent game, and have received a money hat too.” – Jim Rossignol


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February 24thNote: I obviously never bothered to finish the list:

Why does Audiosurf have block collection sound effects?

Aren’t the blocks supposed to represent the music?

  • Ten Best Dance Remixes I know for Audiosurf
    • The 2x FRANKMUSIK remixes


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Early March:

I’m a fan of violence – when it serves a purpose.

I’m a fan of violence when it’s presented in a way that doesn’t cheapen the act, or glorify it by over stylizing it.

- The watchmen & violence

- Far Cry 2 and violence

- Violence when grounded: when it takes a moment to let you think about what’s just happened, what you’ve just done.


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March 7th: In a document called 'Taxonomy of Videogame Posts.doc':

Every video game blog post ever written:
  • The Review
  • The Half-Baked theory (probably reading too much into XYZ game or game aspect)
  • Something about storytelling in games – (are they, can they, how, etc)
  • Are games art (LOL!)

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March 16th: In a word document called ‘Why do we want to say what is and isn’t a game.doc

  • Excluding games (i.e. flower, Spore, the Wii, etc as ‘toys’ rather than games)
    • Meaningless definitions and distinctions?
  • Including all things as games: inclusive is the alternative I guess, but is that useful? Is that going to end up diluting what we call games to the point of being un-usable/un-useful?

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Mid-Late March:

When going gets tough

Tough Spartans reach for weapon

Covenant defeat


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V.Late March

It’s probably a bad sign when you finish the first day of a new job and go home feeling depressed. It’s not the pay – although the pay is, to put it mildly, shithouse. It’s not even the fact that, after expenses, I end up with virtually nothing in my pocket to spend. The worst thing is the feeling it gives me, like I’ve given up on a chance at a better job. Like my potential, all my university training and developed skill, is going completely to waste. It’s a kick in the teeth to the dream that I can do what I love, do what I have dreamed of doing since as long as I can remember. It’s really hard to remember it’s temporary.

The other thing about this new job that sucks is that, working only weekends, it means that the only time my friends ever all get together is when I’m working. Okay, so I don’t finish too late to go join them after, but will I want to after a hard evening’s work?

Note: After bashing this out I got the hell over it and the following weekend hung out with my friends after work. Yay for happy endings!


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So in contrast to L.B. Jeffries output, which is largely consistently and consistently excellent, mine is erratic and strange. Never mind.

I hope this was at least mildly interesting for you - it feels a bit like self-archaeology. I've also got a whole series of posts brewing in the slow-cook pot about songs that really 'make the game', which could be a while off yet, but be sure it's coming. Thanks for sticking with me readers - I've got a job now (not a great one) so at least I have cash and my personal situation is a bit stabilised. The upside of my job being so mediocre is that I have all this free time still! One day I'll trade my hours for dollars as a 9-5 wage slave, but not just yet... Till next time!


Sunday, 18 January 2009

Suddenly: GONZO


This post was entirely written on a mobile phone in the early hours of this morning then meticulously copied over to PC by hand.


§1

There are few places colder and sadder than Strathfield station at 12:30 in the morning. I’m listening to electronic music and plotting ways of killing a friend, out of some deep irrational, simmering hatred that finds its was to the surface after a vodka and red bull.


* a paragraph is missing here. It was accidentally deleted. I said something about being the whitest dude on the station, and explained that I was working on this post, writing on my Nokia phone to take my mind off my predicament. *


§2

Because I’m typing this on my phone, I just lost the last two paragraphs, but that’s ok. I’ll pretend they’re still in here and you can guess what was in there.


…So can a 3D space in a videogame ever be proper Gonzo?


§3

I’m tempted to think not, but only because I can’t see how a method of storytelling that relies so much on the reader trying to imagine the outlandish and the plainly ridiculous… (I failed to finish this sentence, the slow type speed broke my train of thought)


Could a narrative be told then in a game that is Gonzo in style? The best games clearly ‘show not tell’ their stories which would render the florid descriptions of scenes crafted to highlight the insane, pointless. Could we visually highlight the crazy, or must we rely imperfectly on a narrator?


§4

Oh man, Metronomy just came on my iPod and it stirs up a feeling of regret; i missed their concert just the other day because i didn’t have anyone to go with. (note: Spencer Greenwood was considering it) That’s partly why I’m pissed at my mate (note: not Spencer), because he wasn’t there to go with me to see them. But also it’s because of a girl (Shhh! Don’t tell!).


What makes a situation Gonzo worthy? L.B. Jeffries pointed out that it’s not the drugs that makes Gonzo, that was just what HST just used to get in the groove or the flow or something. The drug culture (freaks) however, and identifying with its ethos, was however and the clash of cultures was often the source of most of his anecdotes. Having the head political wizard of the McGovern campaign (note: Frank Mankiewicz) waiting for Thompson in the bushes outside his hotel to club him over the head in retribution for something Hunter had done was very much an invasionary possession of the poor fellow by some demon of drug-taking.


§5

Editing on a nokia phone isn’t easy so getting it right the first time is important. Thankfully it’s impossible to write faster than a few words per minute, so the pace of writing is in my favour at least. The train is also so empty by this time, being ten minutes good of 1am. That’s also ok, it’s just me and a sleeping old guy who has shifted in his sleep once the whole trip. I accidentally the whole trip. And the whole ticket collector, who checked my ticket in a lovely way, wishing me a lovely trip. There’s an ad campaign running at the moment “a lot goes into a forgettable trip”, and the slogan could be applied to game design. The unforgettable games are often the worst ones, or the worst experiences.


When I was a fair bit yo9unger I hired Playstation games based on what was supposed to be good. Resident Evil and Metal Gear Solid, both, were atrocious for someone of my age, experience and skill. It didn’t make sense to me to run from zombies and hide from the guards at the bottom of the elevator. Games are bout killing and doing stuff, not running away and hiding, surely! A slight variation on the basic idea and we get ‘hiding’ as the main game verb, and just so with Gonzo – an injection of personality into reportage.


And in that same way, we get blogging on a phone – a slight variation on the theme and a product of a very particular situation. Short and sweet, take it or leave it. FIN.


Wednesday, 31 December 2008

From Go to Woe - Only The Best of SLRC in '08


Two Thousand and Eight in the year of our Lord was the year SLRC really entered its stride. While the URL of ‘drgamelove.blogspot.com’ was officially claimed in October of Oh-Seven, the first real piece of writing on the blog that says anything worth reading was the April ‘08 Round Table entry ‘Starcraft and the power of 3’s’. Off to a slightly shaky start, the piece was roughly shoe-horned into the round table topic of the month but was ostensibly targeting the potential within asynchronous gameplay.


Actually, there was a small piece buried in the earlier fluff that pointed towards the future direction of the blog – a post about how System Shock 2 is a bit skewed towards the hacker/navy career path. I think that I was actually wrong in saying that though (even if I didn’t exactly test the alternatives in practice), but I’d be interested in hearing other tales from SS2 players, if only because it’s such a classic (and dare I say canonical?) game. Its influence on the hallowed Bioshock is deeply profound and obvious to any veteran of the earlier ‘Shock game.


In May, while researching my thesis I attended the “first ever academic conference held in World of Warcraft” and then promptly cancelled my subscription. I never did go back for Wrath. Also in May, I presented to my honours class, a seminar on immersion in videogames and took an Xbox with me to show them all Call of Duty 4. Immersion is an interesting topic, and the class members were most familiar with literary comparisons – an interesting counterpoint to my own reliance on CLINT HOCKING and Chris Crawford for theories of videogame immersion.


In June I created the ‘Things-to-do-while-you-should be working on your thesis’ tag, which was first applied to one of my most enduringly popular posts ‘10 Free Indie Games to play while not working on your thesis’, although… it seems I never applied that tag to that actual post. Nevertheless, it fits, and it has been consistently a popular search result on Google for ‘Free Indie Games’. Also in June, I blogged what is possibly my longest post ever, ‘A post for Xenia: Simulation and an apologetic explanation of Super Columbine Massacre RPG’. Which was probably the first post of mine to gain some real traction in the blog-o-sphere, going purely on comments. L.B. Jeffries managed to succinctly sum up my argument saying,

If I'm reading you right...the basic idea is that instead of making a bunch of events to experience the creator should instead be creating a bunch of reactions to the player.


Which would have only been so much easier if I had just said that, but then it might not have been as persuasive? Who’s to know. It was also an important landmark for SLRC because it really hints at the focus of most of my analysis and player/experience centric-criticism for the rest of the year. These are the things that ‘I’m Quite Interested In’.



July was almost a non-starter, busy as I was with thesis coursework, but I managed to squeeze out a post asking the question ‘Should we aim for some sort of rating system for indie games?’ after I introduced DEATH WORM to a bunch of 6-10 year olds to general hilarity.


In August, I wrote up what eventually became the motivating question for my thesis – why do game developers think a linear medium like music can just be shoved into a nonlinear videogame? – in the post ‘Videogames and Digital Musicians’.


September opened with the cracking ‘What speaks to me the most’, a post all about my inclination towards the ‘tourist’ player type in Mitch Krpata’s New Taxonomy of Gamers, the spiritual successor to Richard Bartle’s earlier ‘taxonomy of MUD players’. Expanding on that idea and partially in response to a post by Corvus Elrod adressing player preference for first person or third person camera, I wrote ‘The peaks and perils of first person camera’. An interesting foreshadowing of things to come – in it I mentioned a Game Set Watch column which pointed out how ‘innovative’ the latest Alone in the Dark game’s mechanic of forcing you to check your body for injuries was. Almost in answer to my criticism of AitD (Why would you need to know where to heal yourself if you are actually in this body?), Far Cry 2 would later in the year present a similar focus on embodiment minus the need to ‘discover’ where you were injured. In the rest of the month of September, I wrote about ‘The Affect Discussion’ which still hasn’t really been addressed adequately by videogame critics or proponents, and did a back-and-forth retrospective with an old friend of mine in a retrospective on the classic computergame-making-game ZZT.


If April was SLRC’s beginning, October was the month in which we could finally say ‘SLRC has arrived’. The big announcement in it was the completion of my thesis, but it was quickly overshadowed by, first, my second ever contribution to the Blogs of the Round Table ‘Playing Halo with my Mother’ and later by my initial burst of enthusiasm for Far Cry 2. The initial pre-game discussion in ‘Why I’m so Fracking excited about Far Cry 2’ was quickly followed by ‘Far Cry 2: Wrongs and Rights’ in which I had my first encounter with a game designer In The Wild when CLINT HOCKING stopped by the blog to thank me for the attention paid to his game. I then tried to pry myself away from Far Cry 2 to play Fable 2 with a rather scathing result, and at around which point SLRC celebrated its technical First Birthday. October rocketed home with ‘War Stories from Mosate Soleo’ leading the charge, followed up close behind by a quick photo-journey through Far Cry 2 (which has sadly since been broken by my flickr reorganisation). Finally October culminated in the Magnum Opus ‘Hocking’s Masterpiece’ which has been rather widely linked to as an excellent example of SMART fanboyishness.


Ah, November, what a month. If I had to pinpoint the onset of The Madness it would be somewhere in November. Two Posts about Valve’s Left 4 Dead added a distinctly metallic taste to the month and with the additional arrival of Fallout 3 it became a bit of a clusterfrak. Far Cry 2 had well and truly ruined me for any and all future games with Fallout 3 not surviving the comparison with honour intact. However, with the posting of this rather vitriolic diatribe against its rather flaccid ending (which was supposed to be more entertainingly ironic than I think the post it ended up) I think I needed to straighten-up and fly right by criticizing a rather less easy target. And perhaps a little more coherently. Which I did when I got annoyed by the vapid portrayal of ‘the moustache twirling evil doer’ character, Mister Burke and pointed out how he should have been more Heath Ledger and less Jack Nicholson. And there’s was a photo of a scorpion stuck on a fence! Giggle!


Which leads into December, wherein The Madness reaches a head – starting with ‘Frank Bilders is Dead’, a first person perspective piece. Look ma’, I’m in a vidjagame! Erm… I also posted a review for a game that came out two months prior, and with which I was right pleased (the review, not the game: that as pretty dumb) – here’s to more videogame review gigs! Then I wrote what I felt was perhaps a slightly overlooked piece on Far Cry 2I have two hands and with them I touch the world’, which (I thought at least) was Pretty Smashing Actually and all about the difference having hands as the central embodiment of the avatar made over traditional FPS gun-centrism. Around that time the whole ‘Games Journalism Journalism’ trend fired up again (lead by Mister Snappy Gamer and his Angry Internet Man impersonations) and I had to have a go myself – writing to criticize the trend of talking about games and mechanics as though it was more maths than art. Yes that touched a bit of a nerve, but the cool was kept. I’m just much more into the experience and the subjective (done well) – and this could not be made plainer than by my ‘Going Gonzo’ piece. In December I also finally got my thesis marks (86 – High Distinction, just) and posted the full text for all and sundry. With that, I started posting the (exceptionally long, but terribly worthwhile) transcript of my interview with Marty O’Donnell – composer and Audio Director of the Halo series. It’s going to run to about 7 or 8 parts, but I promise, it’s totally worth a read. Shortly thereafter (and just to fill in a posting gap, I might add) I re-posted a lightly edited excerpt from my honours thesis, ‘Audiosurf – Breakfast of Champions’ which swiftly got picked up by Kieron Gillen of Rock Paper Shotgun in linked to in The Sunday Papers. The result was no less than 700 pageloads in the space of a few days. Just going off my own habits, I click through maybe one or two items in RPS’ Sunday Papers weekly, so if I’m at all indicative, their readership is probably quite easily in the 5,000-10,000 reader’s mark. And that’s just their more intellectual and less busy weekend post! Phwoar!


A number that big requires a brand new paragraph to get over, so lets finish the last part of December by mentioning that I was (to my own child like delight) included in Michael Abbott’s wonderful end of year gamers confab epic podcast of legendary proportions. That was an absolute blast to be on and a huge honour to be considered alongside some truly respectable bloggers. Not content to finish the year on such a self-congratulatory note, I then went and followed up with a second Gonzo journalism piece “Gonzo Pt 2 – Return of the Shark”, which was either brilliant or a spectacular failure. And, that’s the only way I’d want it. Look for more of same in early Oh-Nine. Toot-Toot! Last but not least and barely sneaking into 08, I finally got around to playing some more Spore and discussing (if ever so disdainfully) the procedural music in the game, with "Spore 'n' Eno".


Thanks for reading (or even glancing over), all you readers out there. You know who you are and I don’t (but apparently Feed Burner say’s there’s now 60+ of you! Where’d you all come from?!) so you’ll just have to give yourselves a pat on the back for discovering SLRC ‘before it jumped the Shark’. Onwards!, to Twenty-Oh-Nine with nary a backward glance and a slight ringing in the ears. Enjoy the New Year and please drink responsibly.